
2.4 Swapping the frozen and a saved program
2.4 Swapping the frozen and a saved program
The swap function in the freezer main menu can be used to swap the current frozen
program with the program that was saved to the freezer RAM (
[W]
key) or the RAM
extension (
[A]
key) before. This way you can jump quickly between two different programs.
You should be sure to really have a frozen program in the freezer RAM resp. in the RAM
extension, otherwise the Atari will crash when resuming.
The modifier keys
[Shift]
for clearing the player/missile collision registers and
[Con-
trol]
for loading without starting automatically can be used with the swap function just
like with the normal functions for resuming.
2.5 Clearing the RAM under the OS ROM
Because there are programs which require and also use 64k RAM, the freezer must also
take the RAM under the OS ROM into consideration. After switching the computer on,
this area is filled with useless random data. Because this data is ineligible to compression,
a certain inefficiency and waste of space are the consequence when saving 48k programs
to an external medium. In order to avoid this, the RAM from $C000. . . $FFFF can be
cleared with the function
[Z]
, in case the program only uses 48k RAM. The result is a
reduction of the file size of about 25% to 50% and consequently shorter loading times.
The function can be used before booting the program or before saving the program. The
first alternative is recommended if you are not completely sure that the program really
does not store anything in this RAM area.
2.6 Starting debugger and DOS
The function
[D]
starts the built-in debugger with DOS functions. The debugger uses a
command line and the complete screen, so controlling it via a menu would not be sufficient.
Yet no RAM in the Atari is used or modified by this function. The states of the frozen
hardware registers of course also remain intact. The complete description of the debugger
and the DOS function can be found in chapter 3.
2.7 Starting the menu of the cartridge emulation
The function
[K]
starts the menu of the cartridge emulation. This function is only available
if the “
CartEmu
” switch or the “
FlashWrite
” switch (or both) are on,
i. e.
are turned
right. Otherwise the cartridge emulation is completely deactivated and consequently
the menu of the cartridge cannot be started. The complete description of the cartridge
emulation can be found in chapter 6. The freezer performs the following steps when the
menu of the cartridge emulation is started:
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